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Commands & Systems

The Living World Handbook

Everything you can say, type, and edit. Recruit a party by shouting for one, drive it from party chat, keep a personal buffer at your side, reshape the world in the visual editor, and tune the server live with admin commands - all without another human online.

01 Recruiting a Party

Shout an LFM/LFP in chat and a level-matched party assembles itself: for every role you call for, a combat phantom spawns just out of sight, jogs over, asks for an invite, and joins you. One shout can fill the whole party (up to 8 members).


Basic shout

Start the shout with any of lfm lfp lf need, then list roles (with optional counts). Plurals and comma lists parse fine.

- You shout -
You!lfm 1 tank, 2 melee, 2 healers, 1 prophet, 2 mages
Mirenhealer here, omw 🙏
Kaelotank coming - invite me and I'll hold the front

Roles you can call for

KeywordSpawns
tankKnight-class tank - actively holds threat (taunts, yanks mobs off squishies), carries a shield.
warrior meleeMelee damage dealer with a best-in-grade sword.
archerBow damage from range, with soulshots and arrows.
daggerDagger damage dealer.
nuker mageCaster DPS - holds at cast range and nukes, breaks off to recharge when out of MP.
healerElder-kit healer with Resurrection - heals the party and battle-rezzes the fallen.
buffer prophetProphet-kit buffer - keeps the whole party buffed.
singerSwordsinger - melee plus party songs.
dancerBladedancer - dual-wield melee plus party dances.
bounty hunter spoiler scavengerDwarf spoiler - spoils your targets, sweeps the corpses for extra loot, and hands it back to you on request.
dd dpsA random damage role - use it for a varied comp.
Rez on the way Every recruit carries Scrolls of Resurrection as a fallback, and a healer or buffer battle-rezzes with its own skill. If you call while you're dead, the recruit runs up, joins itself, and rezzes you on arrival - you don't have to be alive to invite it.

Ask for an exact class or level

By class name

Name the occupation

Any 2nd-class+ occupation is recognised by name - lfm 1 Shillien Elder, lfm gladiator + hawkeye, lfm 1 Dark Avenger. Base/1st-class words fall through to a level-appropriate generic role.

Common shorthand works too and lands the exact class - se → Shillien Elder, wc → Warcryer, ee → Elven Elder, bp → Bishop, ol → Overlord, sws / bd → Sword Singer / Bladedancer.

By level

Set the level

Add lvl N and members spawn at that level instead of matching you - lfm 1 buffer lvl 57. Leave it off and they arrive at your exact level.

Typos & unclear calls A single misspelling still lands - lfm warcyer recruits a Warcryer. If a class word is too garbled to read, a nearby player whispers to ask which class you meant instead of guessing - and on a mixed shout the classes it could read are still recruited, so only the unclear one is queried.
Brain on vs. brain off With the LLM brain running you can call out in plain language - need a box + someone to tank cruma - and it's classified into roles. With the brain off, a keyword parse of the shout handles it. Both work; the keyword path needs no AI.

02 Party Commands

Once they've joined, drive the party from whisper or party chat. A command typed in party chat hits every member at once; free-form chatter gets a natural reply from just one member. All of these work with the brain off (deterministic keyword parsing).


SayWhat it does
assistDefault mode - every member focus-fires your current target, firing skills and soulshots through it.
attack freelyFlips a member to hunt nearby mobs on its own; it leashes back if it strays.
followStops what it's doing and follows you.
engageattack it · attack this · kill itGo on your current target. On a normal mob it works like assist. On a raid boss it works like tank attack: the tank pulls and the rest join once it holds the boss. With no tank in the party they tell you so instead, and all attack sends them in anyway.
stopdisengage · don't attackMembers stop attacking and drop any raid order, but keep following you. They ignore the mob you click until you give a new order (assist, follow, engage, attack freely or camp here), and still fight back if a mob hits them. Healers keep healing.
sitsit down · take a seatMembers sit down and stay down, even at full HP and MP, until you say up, follow or give an attack order, or a mob attacks them. They also sit on their own: when you sit, anyone not at full HP/MP sits with you and stays down until full after you get up. Between fights they rest below 30% (MP or HP for healers, mages, archers and daggers, HP only for the others) and get up at 90%.
upstand · get up · on your feetEveryone gets up now, and does not sit again on its own for 30 seconds. follow also gets them up and moving at once.
holdstay · wait here · haltMembers stay where they are and stop attacking. They ignore the mob you click, but still fight back if a mob hits them. Healers and buffers keep healing and buffing from where they stand. assist, follow, attack freely or camp here puts them back to work. In a raid it also cancels an earlier all attack, like hold fire, so follow afterwards does not send them back onto the boss.
gatherRegroup on you.
go to <place>tp <place>Members travel to a named gatekeeper spot and wait there for you - the party regroups at that destination.
spoil on assistBounty Hunter. Follows you and spoils whatever target you attack, then sweeps the corpse for loot once the fight ends.
return loothand over lootBounty Hunter. Opens a trade and hands you everything it has collected. Whisper it, or name it in party chat, so it knows it's the one being asked.
party return lootEvery looting member in your party hands over its collected loot, one after another - use this when you just have the one.
statusMembers report in.
brbExtends the grace window so members don't despawn if you teleport away or briefly log off.
bye disbandDismiss the party - members despawn.
How they fight and rest Members use their whole skill kit: each skill has its own repeat timer, they go straight back to weapon attacks after a skill, and a skill the server refuses is retried a couple of seconds later. Mages and archers stand in real spell range with line of sight instead of walking onto the mob, and area skills are held back if a sleeping or untouched mob would be caught in them. Between fights, healers, mages, archers, singers, dancers and daggers sit when MP or HP drops below 30%, everyone else when HP does, and they get up at 90%. When you sit, anyone not full sits with you and finishes topping up after you get up; follow gets them moving at once. In attack freely mode members also regroup when you walk off and pick up loot from up to 900 range.

Camp & pull - park a self-running kill camp

Plant a fixed camp and let the party farm a spot while you step back (or jump in yourself).

SayWhat it does
camp herePlants a camp at your position. The party stops following you, rests between fights, and kills only what's brought to it.
<name> pull<name> pull 3Makes that member the puller - it fetches mobs back to camp (optionally a set number).
stop pullingKeeps the camp but the puller goes passive.
break campEnds the camp. Any follow / assist / go to X / stop ends it too.

Knight cubics - Temple Knight & Shillien Knight

A recruited knight keeps its core cubic up on its own: Life Cubic for a Temple Knight, Vampiric Cubic for a Shillien Knight. Below level 43, before it learns those, it uses its level 40 cubic instead (Storm or Phantom). If the cubic runs out or the knight dies, it summons it again as soon as nothing is hitting it, so it never stops tanking mid-pull to recast. The other cubics come out only when you ask. Once summoned, cubics fight and heal on their own - no orders needed.

SayWhat it does
<cubic> cubicviper cubic · storm cubic plsSummons that cubic right away, even mid-fight, and keeps it up from then on. If the knight is already at its cubic limit, the oldest non-core cubic makes room. If the core is the only one out, the core makes room.
swap <old> for <new> cubicswap life for storm cubicRemoves the first cubic you name and summons the second.
drop the <cubic> cubicno viper cubic · remove life cubicRemoves that cubic and stops keeping it up. Works on the core cubic too.
cubics?The knight says which cubics it keeps up and which others it can summon.
ClassCubics (level learned)
Temple Knight / Eva's TemplarLife (43, core) - heals the knight and the party
Storm (40) - magic damage
Attractive (62) - pulls aggro and holds the enemy in place
Shillien Knight / Shillien TemplarVampiric (43, core) - drains the enemy's HP to heal the knight
Phantom (40) - lowers the enemy's attack, defense and attack speed
Viper (49) - poisons the enemy
Cubic limit A knight can have 1 cubic out before level 43, 2 from 43 and 3 from 55 (Cubic Mastery). Short names work too: vamp, attract. Your picks last until the knight leaves the party. With a Temple Knight and a Shillien Knight in the same party, only the knight that has the cubic answers, or put a knight's name in the line to talk to just that one. A cubic you ask for mid-fight costs the tank a 6 second cast, so asking between pulls is safer.

Weapon switching - Dwarves, Titans, Warlords, Gladiators

Some fighters have skills for more than one weapon, so a recruited one (or a friend you invite) carries a second weapon in its bag. It fights with its main weapon until you tell it to switch, then keeps the new one until you say otherwise. A Dwarf or a Titan takes out a polearm to hit several adds at once (Whirlwind, Earthquake). A Warlord or a Gladiator takes out a blunt for Stun Attack on a tough target. A Dwarf going back to its blunt puts its shield on again. Phantoms you meet in the field carry one weapon, and Olympiad fighters always use a fixed one.

SayWhat it does
switch to <weapon>switch to polearm · use your blunt · swap to dualsEvery member that carries that weapon takes it out, between casts, never in the middle of one. Name a member to switch only that one.
switch backuse your main weaponBack to the main weapon.
weapons?Each member with a second weapon says what it carries and which one is in hand.

03 Raid Orders

Against a raid boss, the party holds instead of auto-attacking, so your DPS can't rip the boss off the tank at the pull. You call the opening.


OrderWhat it does
engageSame as tank attack when your target is a raid boss or one of its minions. Without a tank the party tells you and waits.
tank attacktank pull · tank go · tank engage · pull it · initiateThe tank engages first; the rest of the party is released to assist the moment the tank has the boss's threat.
all attackeveryone attack · all in · open fire · burn itEveryone engages the raid immediately, skipping the tank-initiate.
hold firehold dps · wait for tank · fall back · back offRe-arm the hold mid-fight. Once released, the party can freely swap between the boss and its adds.
Good to know The hold re-arms automatically when a raid fight ends. If the boss is already hitting you or a party member, the phantom tank goes in on its own without waiting for tank attack; hold, stop and hold fire still keep it out. Normal (non-raid) mobs are unaffected - everyone assists immediately as usual. Bring at least one Elder / Shillien Elder for the Recharge mana battery (Bishops don't have Recharge), or a long fight ends in a mass-OOM wipe.

Who holds the boss

PartyWhat happens
Phantom tankOnce it is fighting the boss, it keeps its aggro 50% above everyone else in the party, you included, so your damage dealers can go all out. If the tank dies or leaves the fight, aggro goes back to normal. If the boss is already hitting you or a party member, the tank grabs it without waiting for tank attack.
You tank it yourselfyou play a tank class, no phantom tankThe party joins as soon as the boss is on you. If you lose it, they pause for 5 seconds so you can taunt it back, then resume attacking. The member the boss turned on backs off for those 5 seconds too.
No tank at allThe party never pulls an idle boss just because you have it targeted. Once the boss is fighting someone, they wait 20 seconds, say "no tank up, going in" and attack. hold fire stops them.
Settings In Custom/FakePlayers.ini or the config editor's Phantoms tab: FakePlayerRaidTankHate turns the tank aggro hold on or off, FakePlayerRaidTankHateMargin sets how far above the next attacker the tank stays (1.5 = 50%), and FakePlayerRaidHumanTankGraceSeconds sets the pause when you lose the boss (5; 0 means they never pause).

04 Support & Buffs

On-demand orders for your healers, buffers and songsters - whisper or party chat, brain off. Members already arrive pre-buffed with their full archetype kit, and the buffer maintains it; these let you top up or redirect on the fly.


SayWhat it does
buff me rebuffRecasts the full archetype kit on you, one buff per tick.
buff allbuff the partyFully buffs every party member.
buff <name>Fully buffs one named member (e.g. the tank).
<healer> buff <target>Address a specific support by name to make only that one buff that target.
heal meHeals you once, even at full HP.
resRaises a fallen member (real players first, then dead bots - corpses persist ~60s for battle-res).
songs danceOut of combat, runs the Swordsinger/Bladedancer song & dance rotation once (it's fight-time only otherwise, to save MP).
Class-aware & coordinated Buffers no longer waste physical buffs on casters (or magic buffs on fighters), and buff themselves first so the rest cast faster. Multiple healers spread their casts instead of triple-healing the tank; a critically low target (<50%) still gets stacked emergency heals, and it is healed before any requested buff or heal me. In a raid a tank under 75% is healed before a healer starts a res or a Recharge. During rebuff, a buff the server keeps refusing is skipped after three tries so the rest still go out.

05 Support Buddies

A buddy is a personal support phantom you party as your own permanent buffer/healer - so a solo class can still tackle group content. Unlike a recruited party, a buddy binds to you instead of hunting, and you can run several at once.


The three roles

BUDDY_ELDER

Elven Elder

Mage buffs, heals and Recharge.

BUDDY_PROPHET

Prophet

The fighter buff kit.

BUDDY_WARCRYER

Warcryer

The Orc buff kit.

All three carry a Heal, so any buddy can top you up. Place them at level 40+ for a real 2nd-class kit. Party a Prophet + Elder + Warcryer together for full coverage.

Partying one up

  1. Find a buddy where it idles (they spawn/despawn by your proximity) and whisper it.
  2. Send it a party invite - it auto-accepts and binds as your buddy.
  3. It now keeps you (and itself) buffed, heals you below ~50%, follows you, and watches its own MP.

Driving it

partyfollowstay<place>brbbuffstatusyesnodisband

Whisper or party chat both work. A buddy teleports to a named gatekeeper destination on request (confirm-first: an explicit order goes immediately, a suggestion waits for your yes), warns you when it's low on MP, and sits to recover when it's safe. With the brain on it also chats - even abbreviations like roa → Ruins of Agony are understood.

06 The Launcher & Config

You start the server from one compiled app, LivingWorld.exe - no PowerShell, no console windows. A single Play button runs the whole sequence (database, first-run setup, login and game servers, the optional chat brain, and the game client) behind a live progress bar, with status lights for each piece, a news feed, and a one-click Update that never touches your database or your customized config. (Start-Server.bat / Stop-Server.bat remain as a script-only fallback.)


Change rates & config - no file editing

Click Config Editor in the launcher and a full visual panel opens as its own desktop window, already pointed at your game folder, so every tab is ready with zero clicks: rates & config, phantom playstyles, bot clans, and the population map. It reads and writes your server files directly, and a save rewrites only the values you changed, leaving your comments and layout intact. (The old standalone tools/fpc-editor now lives here as the Population tab.)

Launcher

Back up your world

The Back up progress button writes your entire server - every account, character, item, clan and quest, plus your phantoms' memory - into one portable .zip (saved to your Documents by default, so it survives a reinstall).

Launcher

Restore it anywhere

Restore progress takes that .zip back in on any install or a new PC. It asks you to confirm first, since it replaces all current progress with the backup.

Launcher

Set up the chat brain

The Settings window edits launcher.ini in place and has a configure brain button that walks you through first-time setup (Python, then Ollama or DeepSeek) in its own window.

Launcher

Install / remove modules

The Modules panel lists optional feature modules with Enable / Disable / Remove, so turning a feature on or off never means hand-editing files. A restart applies the change.

What it edits

Tab

Rates & config

Edit the server .ini settings - XP/SP/drop rates and more - from the browser. Save rewrites only the values you changed and leaves your comments and layout intact.

Tab

Bot clans & alliances

Create synthetic clans phantoms wear in-game - name, level, crest - and group them into alliances. Make a crest from any image right in the browser (it writes the client's DDS textures), and set how often bots wear one.

Population · Mode 1

NPC fake players

The town/hunting NPC populations - procedural identities and functional private shops. Draw their zones and walking routes on the map, edit profiles and assignments in-tool.

Population · Mode 2

Phantoms

The auto-hunting field phantoms and support buddies (set a buddy's role from the dropdown). Includes a Friends panel: add a friend by name/class and it spawns an always-online, befriended phantom with a stable persona.

Panel

Raid bosses

A config editor for the global raid multipliers in config/NPC.ini - P.Atk, M.Atk, P.Def, M.Def, HP-regen, MP-regen (percent; 100 = retail, lower = weaker). Scales all raids at once, live effect readout per row.

On the map

Zones, routes & art

Draw / reverse / clear patrol routes and zone polygons, load the world map or region images as a backdrop, and do a quick 2-click map calibration so game coordinates line up.

Bot clans & alliances

Phantoms and town fake players can belong to synthetic clans - they show the clan name, crest, and a generated title in-game - and clans can be grouped into alliances with their own ally crest. Build it all in the Bot Clans tab: add clans, make crests from any PNG/JPG/BMP with no external converter, pick alliance members, and set the two membership-chance dials (how often town fake players and recruited phantoms wear a clan). Like the clans themselves, these are read at boot, so restart the server to apply.

Back up & share

Both the populations and the bot-clan setup have Export / Import. Export writes a JSON you can back up or share - tick individual populations to export just those, or export the lot. Import merges it in and never overwrites what you already have: anything whose name you already have is skipped, and it tells you how many it added and skipped.

Workflow

  1. Open the Config Editor from the launcher - it opens straight to your game folder and reads and writes the datapack in game/data directly, serving every tab.
  2. Edit visually - rates, playstyles, bot clans, or the population map (populations, routes, zones, friends).
  3. Save, then apply in-game: NPC fake players with //reloadfakeplayers and phantom populations with //phantom reload - no restart needed.
Applies on restart Two things are read only at startup and need a server restart to take effect: the Raid bosses multipliers in NPC.ini (its own “Pick NPC.ini…” picker, since that config lives outside game/data) and the bot clans / alliances. Raid mode does not touch a boss's HP pool - edit <vitals hp> in data/stats/npcs for that.

07 Admin Commands

Type these in the game chat as a Game Master to tune and test the world live - no restart, no jar rebuild for most of them. Several also have a button panel under //admin → Server.


Rates

CommandWhat it does
//ratesOpens the Rates panel (XP/SP/adena/drop/spoil…). Changes apply live and are written back to Rates.ini immediately.
//setrate xp 5Set a single rate directly from chat.

Reloads

CommandWhat it does
//reloadThe reload panel - standard Mobius reloads plus a Living World section.
//reloadfakeplayersFPC World - despawns all managed bots, re-parses FakePlayerBehavior.xml, and redeploys fresh (~15s). The step after every editor save.
//reload fakeplayerchatFPC Chat - reloads the canned chat lines instantly, no bot disruption.
//phantom reloadRe-reads PhantomPopulations.xml live (populations + friend orders). Note: recruited parties/buddies don't respawn from this.

Phantoms

CommandWhat it does
//phantom spawn [count] [level] [classId]Spawn field phantoms manually. Optional classId pins the exact class instead of a random roll (e.g. 21 = Sword Singer, 100 = Sword Muse), handy for testing one class.
//phantom clearDespawn all phantoms.
//phantom countShow the active phantom count.
//phantom debug [on|off]Toggle the raid combat trace (boss aggro / member HP-MP-action / taunt / heal / res / death to the console). Raid-only, silent during farming.

Routes & testing

CommandWhat it does
//record_route <name>Start recording bot waypoints as you walk (~150-unit intervals).
//stop_routeStop recording and save to data/routes/<name>.xml.
//list_routesList all saved named routes.
//fakechat <player> <fpcname> <message>Trigger a bot's response to a player - for testing the chat brain.

08 Seven Signs (Solo)

Seven Signs normally runs on a fixed weekly PvP calendar - you could only collect Seal Stones, trade them for Ancient Adena, and validate seals inside set windows that flip every Monday. Solo, there's no opponent and no reason to wait, so the calendar is switched off and you drive the cycle by hand.


The solo loop

Everything below happens whenever you want - no period timers.

StepWhat you do
1 · RegisterTalk to a Priest of Dawn or Priestess of Dusk and join a cabal. Pick the Seal of Avarice if you want the boss rooms (see below).
2 · CollectHunt in the Catacombs / Necropolis - the monsters there drop blue, green and red Seal Stones any time.
3 · ExchangeTurn Seal Stones in at the priest for Ancient Adena (red > green > blue), or contribute them to score your cabal.
4 · Close it outWhen you're ready, close the Seven Signs (below). Your cabal wins and the seal you chose is validated.
5 · Reap itValidated seals grant their effect and, with Avarice, open the Anakim / Lilith rooms and the Ancient-Adena dungeon.
6 · ResetStart a new cycle to wipe the board and go again - you'll re-register at the priest.

Two ways to drive it

In the world

Priest "Solo Control"

Every Priest of Dawn / Priestess of Dusk has a [ Solo Control ] link. It opens a panel showing the current state with two buttons: Close the Seven Signs now (validate your Seals) and Begin a new cycle. No GM needed.

As a GM

The //signs command

Same actions from chat: //signs status, //signs validate, //signs reset. Handy for quick testing.

CommandWhat it does
//signs statusReport the current period, the leading cabal, and who owns each Seal.
//signs validateClose the competition and validate Seals. Refused if you haven't contributed yet (no winner means no Seal).
//signs resetStart a fresh cycle - clears registrations and Seals so you can register again.
Pick Avarice for the bosses You capture the one Seal you chose at registration. The Anakim (Dawn) and Lilith (Dusk) rooms are gated on the Seal of Avarice, so choose it if that's your goal. These are level-80 epic raids - bring a well-geared recruited party.
Turning it off This is the SevenSignsNoSchedule option in Feature.ini (on by default). Set it off to restore the stock weekly calendar; the manual controls then go quiet.

09 Phantom PvP & Duels

Phantoms are real characters, so they fight back. Hit one and it answers with its own class playstyle, or runs if the fight is hopeless. Your party and clan defend you, some phantoms hunt players who went purple or red, and you can duel any phantom for a safe, no-loss fight.


What phantoms do

SituationWhat happens
You attack a phantomIt drops whatever it was hunting and fights you with its class rotation. If it is clearly outmatched (10+ levels below you, or low on HP) it flees, and only turns to fight if cornered.
You are flagged or redA few phantoms are rolled as aggressors. One of those may come after a purple (flagged) or red (PK) player now and then. A clean white player is never attacked by this.
Someone attacks your groupYour recruited party, support buddies and befriended regulars turn on anyone who attacks you or a party member nearby. Clan and alliance members defend each other the same way.
Phantom against phantomPhantoms can fight each other too, but only a few at a time and with long cooldowns, so it never turns into a mass brawl.
Normal PvP rules apply Killing a white (unflagged) phantom gives you karma and a PK count, exactly like killing a real player. Killing a flagged phantom, or one that attacked you, is a clean PvP kill. A red phantom that dies can drop items at the normal karma rate.

Dueling a phantom

  1. Stand within range of a phantom that is not in combat (catch a hunter between pulls) and challenge it with the normal /duel.
  2. After a short pause it answers. Honorable phantoms accept more often; the further you are above its level, the less likely it says yes.
  3. The fight is the normal duel: 5 second countdown, up to 2 minutes, the loser kneels at 1 HP, nothing is lost and HP is restored.
Sparring

Your own phantoms always accept

A recruited party member, a buddy or a befriended regular never refuses your duel, so you can test a build against your own group.

Challenged

Phantoms challenge you too

An honorable idle phantom near your level sometimes walks up and challenges you. Two phantoms may also duel each other while you watch.

Personality

Timid ones give up

A timid phantom surrenders once it is losing badly. The braver ones fight to the end.

Turning it off Every behavior is its own switch in Custom/FakePlayers.ini (PhantomPvpEnabled, PhantomPvpSelfDefense, PhantomPvpDuels, PhantomPvpPartyDefense and more), or use the launcher's Config Editor. Phantoms never start a fight on a white player in the open field.

10 Grand Olympiad

On a solo server the Olympiad never used to start, because a match needs 5 or 9 nobles signed up. Now a roster of phantom nobles (level 76 to 80, every third class) takes part, so you get opponents, you can watch phantom-only matches, and the best of each class becomes Hero.


When and where

Matches run every day from 18:00 to midnight, by the clock of the computer running the server. Sign-ups close 10 minutes before midnight. During those hours the phantom nobles gather around a Grand Olympiad Manager (there is one in almost every town, often the one nearest you), which is why you see high-level characters standing there.

Taking part

  1. Be a noble. Normally that is the Possessor of a Precious Soul quest chain at level 75 or higher (a GM can use //setnoble). Be on your main class, with your inventory under 80% full.
  2. Talk to the Grand Olympiad Manager, choose "I want to participate in the Grand Olympiad.", then pick non-classed (anyone) or class-based (your class only). Non-classed fills fastest.
  3. When enough nobles are waiting you are paired, get a countdown (two minutes by default) and are moved to a stadium. The fight starts 60 seconds later and lasts up to 6 minutes, then you are sent back where you were.

You need 5 points for non-classed and 3 for class-based. A new noble starts with 18, given on the first sign-up. The phantom nobles fight with their normal class playstyles.

Watching and checking

You want toHow
Watch a matchAt the manager: "I want to observe the Grand Olympiad games." and pick an arena. Phantoms fight each other all evening, even when you are not signed up. You cannot watch while you are on the waiting list.
See your recordType /olympiadstat for your matches, wins, losses and points this period.
See your pointsAt the manager, under participate: "Please show me my Noblesse point total".
See the rankingAt the manager: "I want to know the ranking of the last Grand Olympiad period.", then pick a class. On this server it shows the current week instead of the last one. It shows the current top 10 of that class; a noble appears only after 9 matches.

Becoming Hero

The Olympiad runs in weekly periods. At the end of each week the noble with the most points in each third class becomes that class's Hero, if they have at least 9 matches and 1 win. After a one-day validation, claim it at the Monument of Heroes (in Giran it stands next to the Olympiad Manager) for the Hero aura, skills and weapons. The phantom nobles race for it too, and they can win.

Your party waits for you The Olympiad takes you out of your party when a match starts. Your recruited party and buddies stay where they are during the match and rejoin you when you come back, so sign up in town to keep them safe.
Settings The roster lives in Custom/PhantomOlympiad.ini (on/off, roster size 40, levels, how often phantoms sign up on their own). Hours, the weekly period and the 5 / 9 entrant minimums are in Olympiad.ini.

11 Town Players: Trading & Parties

The characters standing around town and shouting in chat are not just scenery. Post a WTB or WTS in trade chat and one of them may whisper you an offer, haggle, and walk to a meeting spot with a real private store. Talk to one about a party first and you can invite it into your group.


Trading

  1. Post your ad in the Trade channel with WTB, WTS, buying, selling, b> or s>, the item, and optionally a count and price, for example WTB bssd x500 @300. Whispering a town player without an ad just gets told to post one.
  2. A nearby town player (never an AFK store vendor) may whisper you a price. For a stackable item without a count it asks how many first.
  3. Haggle if you like: whisper a counter such as can you do 12k?. It takes anything within about 15% of its own quote, and refuses offers that are far off.
  4. Agree and name a spot: ok meet at gk, deal, wh or shop. It says "omw", walks to the nearest gatekeeper, warehouse or shop, sits down and opens a real private store. Buy or sell through that store as usual.
Good to knowDetails
Changed your mindWhisper no deal, cancel, nvm or not interested. If you name a new price in the same line it counts as haggling instead.
It cannot get thereIf it makes no progress for 45 seconds it gives up and says "cant get there, come to me?". If it cannot find the spot it asks where you are.
You do not show upAfter 5 minutes it asks "u still coming?", and leaves a few minutes later. An offer you never agree to lapses after 7 minutes.
Unknown itemsOnly items on the trade list get offers. For others you are told nobody here is buying or selling that.

Item shorthand

WriteMeans
ssd ssc ... ssaSoulshot of that grade
bssd bssc ... bsssBlessed Spiritshot of that grade (plain "bss" has no grade, so add the letter)
sps bspsSpiritshot, Blessed Spiritshot
soeScroll of Escape
ewd ewc / ead eacEnchant Weapon / Enchant Armor of that grade
Brain off Without the AI brain running, you still get the opening offer, but shorthand is not understood and no meetup can be arranged, so the offer just lapses.

Inviting a town player to your party

Ask first

Whisper about a party

Whisper it something like "want to party?" or "duo?". If it says "sure, inv me", invite it with /invite Name within 5 minutes.

Shouts

Answer an LFM

A town player that shouted it is looking for a group takes anyone's invite for a few minutes. One that answers your own party shout accepts you too.

Cold invite

Out of the blue

Invite a stranger without talking first and it declines, then whispers "?" or "wat u need?". Talk to it and try again.

Once it joins, it becomes a full party member with the same name, look, class and gear, and fights with the recruit party AI, so the party commands work on it. When the party ends it turns back into a town player and returns to its usual spot. AFK store vendors and players in the middle of a trade cannot join; they answer "cant rn sry". If the invite fails for another reason (full party, you are not the leader), you are told why and can invite again.