01 Recruiting a Party
Shout an LFM/LFP in chat and a level-matched party assembles itself: for every role you call for, a combat phantom spawns just out of sight, jogs over, asks for an invite, and joins you. One shout can fill the whole party (up to 8 members).
Basic shout
Start the shout with any of lfm lfp lf need, then list roles (with optional counts). Plurals and comma lists parse fine.
Roles you can call for
| Keyword | Spawns |
|---|---|
| tank | Knight-class tank - actively holds threat (taunts, yanks mobs off squishies), carries a shield. |
| warrior melee | Melee damage dealer with a best-in-grade sword. |
| archer | Bow damage from range, with soulshots and arrows. |
| dagger | Dagger damage dealer. |
| nuker mage | Caster DPS - holds at cast range and nukes, breaks off to recharge when out of MP. |
| healer | Elder-kit healer with Resurrection - heals the party and battle-rezzes the fallen. |
| buffer prophet | Prophet-kit buffer - keeps the whole party buffed. |
| singer | Swordsinger - melee plus party songs. |
| dancer | Bladedancer - dual-wield melee plus party dances. |
| bounty hunter spoiler scavenger | Dwarf spoiler - spoils your targets, sweeps the corpses for extra loot, and hands it back to you on request. |
| dd dps | A random damage role - use it for a varied comp. |
Ask for an exact class or level
Name the occupation
Any 2nd-class+ occupation is recognised by name - lfm 1 Shillien Elder, lfm gladiator + hawkeye, lfm 1 Dark Avenger. Base/1st-class words fall through to a level-appropriate generic role.
Common shorthand works too and lands the exact class - se → Shillien Elder, wc → Warcryer, ee → Elven Elder, bp → Bishop, ol → Overlord, sws / bd → Sword Singer / Bladedancer.
Set the level
Add lvl N and members spawn at that level instead of matching you - lfm 1 buffer lvl 57. Leave it off and they arrive at your exact level.
02 Party Commands
Once they've joined, drive the party from whisper or party chat. A command typed in party chat hits every member at once; free-form chatter gets a natural reply from just one member. All of these work with the brain off (deterministic keyword parsing).
| Say | What it does |
|---|---|
| assist | Default mode - every member focus-fires your current target, firing skills and soulshots through it. |
| attack freely | Flips a member to hunt nearby mobs on its own; it leashes back if it strays. |
| follow | Stops what it's doing and follows you. |
| engageattack it · attack this · kill it | Go on your current target. On a normal mob it works like assist. On a raid boss it works like tank attack: the tank pulls and the rest join once it holds the boss. With no tank in the party they tell you so instead, and all attack sends them in anyway. |
| stopdisengage · don't attack | Members stop attacking and drop any raid order, but keep following you. They ignore the mob you click until you give a new order (assist, follow, engage, attack freely or camp here), and still fight back if a mob hits them. Healers keep healing. |
| sitsit down · take a seat | Members sit down and stay down, even at full HP and MP, until you say up, follow or give an attack order, or a mob attacks them. They also sit on their own: when you sit, anyone not at full HP/MP sits with you and stays down until full after you get up. Between fights they rest below 30% (MP or HP for healers, mages, archers and daggers, HP only for the others) and get up at 90%. |
| upstand · get up · on your feet | Everyone gets up now, and does not sit again on its own for 30 seconds. follow also gets them up and moving at once. |
| holdstay · wait here · halt | Members stay where they are and stop attacking. They ignore the mob you click, but still fight back if a mob hits them. Healers and buffers keep healing and buffing from where they stand. assist, follow, attack freely or camp here puts them back to work. In a raid it also cancels an earlier all attack, like hold fire, so follow afterwards does not send them back onto the boss. |
| gather | Regroup on you. |
| go to <place>tp <place> | Members travel to a named gatekeeper spot and wait there for you - the party regroups at that destination. |
| spoil on assist | Bounty Hunter. Follows you and spoils whatever target you attack, then sweeps the corpse for loot once the fight ends. |
| return loothand over loot | Bounty Hunter. Opens a trade and hands you everything it has collected. Whisper it, or name it in party chat, so it knows it's the one being asked. |
| party return loot | Every looting member in your party hands over its collected loot, one after another - use this when you just have the one. |
| status | Members report in. |
| brb | Extends the grace window so members don't despawn if you teleport away or briefly log off. |
| bye disband | Dismiss the party - members despawn. |
Camp & pull - park a self-running kill camp
Plant a fixed camp and let the party farm a spot while you step back (or jump in yourself).
| Say | What it does |
|---|---|
| camp here | Plants a camp at your position. The party stops following you, rests between fights, and kills only what's brought to it. |
| <name> pull<name> pull 3 | Makes that member the puller - it fetches mobs back to camp (optionally a set number). |
| stop pulling | Keeps the camp but the puller goes passive. |
| break camp | Ends the camp. Any follow / assist / go to X / stop ends it too. |
Knight cubics - Temple Knight & Shillien Knight
A recruited knight keeps its core cubic up on its own: Life Cubic for a Temple Knight, Vampiric Cubic for a Shillien Knight. Below level 43, before it learns those, it uses its level 40 cubic instead (Storm or Phantom). If the cubic runs out or the knight dies, it summons it again as soon as nothing is hitting it, so it never stops tanking mid-pull to recast. The other cubics come out only when you ask. Once summoned, cubics fight and heal on their own - no orders needed.
| Say | What it does |
|---|---|
| <cubic> cubicviper cubic · storm cubic pls | Summons that cubic right away, even mid-fight, and keeps it up from then on. If the knight is already at its cubic limit, the oldest non-core cubic makes room. If the core is the only one out, the core makes room. |
| swap <old> for <new> cubicswap life for storm cubic | Removes the first cubic you name and summons the second. |
| drop the <cubic> cubicno viper cubic · remove life cubic | Removes that cubic and stops keeping it up. Works on the core cubic too. |
| cubics? | The knight says which cubics it keeps up and which others it can summon. |
| Class | Cubics (level learned) |
|---|---|
| Temple Knight / Eva's Templar | Life (43, core) - heals the knight and the party Storm (40) - magic damage Attractive (62) - pulls aggro and holds the enemy in place |
| Shillien Knight / Shillien Templar | Vampiric (43, core) - drains the enemy's HP to heal the knight Phantom (40) - lowers the enemy's attack, defense and attack speed Viper (49) - poisons the enemy |
Weapon switching - Dwarves, Titans, Warlords, Gladiators
Some fighters have skills for more than one weapon, so a recruited one (or a friend you invite) carries a second weapon in its bag. It fights with its main weapon until you tell it to switch, then keeps the new one until you say otherwise. A Dwarf or a Titan takes out a polearm to hit several adds at once (Whirlwind, Earthquake). A Warlord or a Gladiator takes out a blunt for Stun Attack on a tough target. A Dwarf going back to its blunt puts its shield on again. Phantoms you meet in the field carry one weapon, and Olympiad fighters always use a fixed one.
| Say | What it does |
|---|---|
| switch to <weapon>switch to polearm · use your blunt · swap to duals | Every member that carries that weapon takes it out, between casts, never in the middle of one. Name a member to switch only that one. |
| switch backuse your main weapon | Back to the main weapon. |
| weapons? | Each member with a second weapon says what it carries and which one is in hand. |
03 Raid Orders
Against a raid boss, the party holds instead of auto-attacking, so your DPS can't rip the boss off the tank at the pull. You call the opening.
| Order | What it does |
|---|---|
| engage | Same as tank attack when your target is a raid boss or one of its minions. Without a tank the party tells you and waits. |
| tank attacktank pull · tank go · tank engage · pull it · initiate | The tank engages first; the rest of the party is released to assist the moment the tank has the boss's threat. |
| all attackeveryone attack · all in · open fire · burn it | Everyone engages the raid immediately, skipping the tank-initiate. |
| hold firehold dps · wait for tank · fall back · back off | Re-arm the hold mid-fight. Once released, the party can freely swap between the boss and its adds. |
Who holds the boss
| Party | What happens |
|---|---|
| Phantom tank | Once it is fighting the boss, it keeps its aggro 50% above everyone else in the party, you included, so your damage dealers can go all out. If the tank dies or leaves the fight, aggro goes back to normal. If the boss is already hitting you or a party member, the tank grabs it without waiting for tank attack. |
| You tank it yourselfyou play a tank class, no phantom tank | The party joins as soon as the boss is on you. If you lose it, they pause for 5 seconds so you can taunt it back, then resume attacking. The member the boss turned on backs off for those 5 seconds too. |
| No tank at all | The party never pulls an idle boss just because you have it targeted. Once the boss is fighting someone, they wait 20 seconds, say "no tank up, going in" and attack. hold fire stops them. |
04 Support & Buffs
On-demand orders for your healers, buffers and songsters - whisper or party chat, brain off. Members already arrive pre-buffed with their full archetype kit, and the buffer maintains it; these let you top up or redirect on the fly.
| Say | What it does |
|---|---|
| buff me rebuff | Recasts the full archetype kit on you, one buff per tick. |
| buff allbuff the party | Fully buffs every party member. |
| buff <name> | Fully buffs one named member (e.g. the tank). |
| <healer> buff <target> | Address a specific support by name to make only that one buff that target. |
| heal me | Heals you once, even at full HP. |
| res | Raises a fallen member (real players first, then dead bots - corpses persist ~60s for battle-res). |
| songs dance | Out of combat, runs the Swordsinger/Bladedancer song & dance rotation once (it's fight-time only otherwise, to save MP). |
05 Support Buddies
A buddy is a personal support phantom you party as your own permanent buffer/healer - so a solo class can still tackle group content. Unlike a recruited party, a buddy binds to you instead of hunting, and you can run several at once.
The three roles
Elven Elder
Mage buffs, heals and Recharge.
Prophet
The fighter buff kit.
Warcryer
The Orc buff kit.
All three carry a Heal, so any buddy can top you up. Place them at level 40+ for a real 2nd-class kit. Party a Prophet + Elder + Warcryer together for full coverage.
Partying one up
- Find a buddy where it idles (they spawn/despawn by your proximity) and whisper it.
- Send it a party invite - it auto-accepts and binds as your buddy.
- It now keeps you (and itself) buffed, heals you below ~50%, follows you, and watches its own MP.
Driving it
Whisper or party chat both work. A buddy teleports to a named gatekeeper destination on request (confirm-first: an explicit order goes immediately, a suggestion waits for your yes), warns you when it's low on MP, and sits to recover when it's safe. With the brain on it also chats - even abbreviations like roa → Ruins of Agony are understood.
06 The Launcher & Config
You start the server from one compiled app, LivingWorld.exe - no PowerShell, no console windows. A single Play button runs the whole sequence (database, first-run setup, login and game servers, the optional chat brain, and the game client) behind a live progress bar, with status lights for each piece, a news feed, and a one-click Update that never touches your database or your customized config. (Start-Server.bat / Stop-Server.bat remain as a script-only fallback.)
Change rates & config - no file editing
Click Config Editor in the launcher and a full visual panel opens as its own desktop window, already pointed at your game folder, so every tab is ready with zero clicks: rates & config, phantom playstyles, bot clans, and the population map. It reads and writes your server files directly, and a save rewrites only the values you changed, leaving your comments and layout intact. (The old standalone tools/fpc-editor now lives here as the Population tab.)
Back up your world
The Back up progress button writes your entire server - every account, character, item, clan and quest, plus your phantoms' memory - into one portable .zip (saved to your Documents by default, so it survives a reinstall).
Restore it anywhere
Restore progress takes that .zip back in on any install or a new PC. It asks you to confirm first, since it replaces all current progress with the backup.
Set up the chat brain
The Settings window edits launcher.ini in place and has a configure brain button that walks you through first-time setup (Python, then Ollama or DeepSeek) in its own window.
Install / remove modules
The Modules panel lists optional feature modules with Enable / Disable / Remove, so turning a feature on or off never means hand-editing files. A restart applies the change.
What it edits
Rates & config
Edit the server .ini settings - XP/SP/drop rates and more - from the browser. Save rewrites only the values you changed and leaves your comments and layout intact.
Bot clans & alliances
Create synthetic clans phantoms wear in-game - name, level, crest - and group them into alliances. Make a crest from any image right in the browser (it writes the client's DDS textures), and set how often bots wear one.
NPC fake players
The town/hunting NPC populations - procedural identities and functional private shops. Draw their zones and walking routes on the map, edit profiles and assignments in-tool.
Phantoms
The auto-hunting field phantoms and support buddies (set a buddy's role from the dropdown). Includes a Friends panel: add a friend by name/class and it spawns an always-online, befriended phantom with a stable persona.
Raid bosses
A config editor for the global raid multipliers in config/NPC.ini - P.Atk, M.Atk, P.Def, M.Def, HP-regen, MP-regen (percent; 100 = retail, lower = weaker). Scales all raids at once, live effect readout per row.
Zones, routes & art
Draw / reverse / clear patrol routes and zone polygons, load the world map or region images as a backdrop, and do a quick 2-click map calibration so game coordinates line up.
Bot clans & alliances
Phantoms and town fake players can belong to synthetic clans - they show the clan name, crest, and a generated title in-game - and clans can be grouped into alliances with their own ally crest. Build it all in the Bot Clans tab: add clans, make crests from any PNG/JPG/BMP with no external converter, pick alliance members, and set the two membership-chance dials (how often town fake players and recruited phantoms wear a clan). Like the clans themselves, these are read at boot, so restart the server to apply.
Back up & share
Both the populations and the bot-clan setup have Export / Import. Export writes a JSON you can back up or share - tick individual populations to export just those, or export the lot. Import merges it in and never overwrites what you already have: anything whose name you already have is skipped, and it tells you how many it added and skipped.
Workflow
- Open the Config Editor from the launcher - it opens straight to your game folder and reads and writes the datapack in game/data directly, serving every tab.
- Edit visually - rates, playstyles, bot clans, or the population map (populations, routes, zones, friends).
- Save, then apply in-game: NPC fake players with //reloadfakeplayers and phantom populations with //phantom reload - no restart needed.
07 Admin Commands
Type these in the game chat as a Game Master to tune and test the world live - no restart, no jar rebuild for most of them. Several also have a button panel under //admin → Server.
Rates
| Command | What it does |
|---|---|
| //rates | Opens the Rates panel (XP/SP/adena/drop/spoil…). Changes apply live and are written back to Rates.ini immediately. |
| //setrate xp 5 | Set a single rate directly from chat. |
Reloads
| Command | What it does |
|---|---|
| //reload | The reload panel - standard Mobius reloads plus a Living World section. |
| //reloadfakeplayers | FPC World - despawns all managed bots, re-parses FakePlayerBehavior.xml, and redeploys fresh (~15s). The step after every editor save. |
| //reload fakeplayerchat | FPC Chat - reloads the canned chat lines instantly, no bot disruption. |
| //phantom reload | Re-reads PhantomPopulations.xml live (populations + friend orders). Note: recruited parties/buddies don't respawn from this. |
Phantoms
| Command | What it does |
|---|---|
| //phantom spawn [count] [level] [classId] | Spawn field phantoms manually. Optional classId pins the exact class instead of a random roll (e.g. 21 = Sword Singer, 100 = Sword Muse), handy for testing one class. |
| //phantom clear | Despawn all phantoms. |
| //phantom count | Show the active phantom count. |
| //phantom debug [on|off] | Toggle the raid combat trace (boss aggro / member HP-MP-action / taunt / heal / res / death to the console). Raid-only, silent during farming. |
Routes & testing
| Command | What it does |
|---|---|
| //record_route <name> | Start recording bot waypoints as you walk (~150-unit intervals). |
| //stop_route | Stop recording and save to data/routes/<name>.xml. |
| //list_routes | List all saved named routes. |
| //fakechat <player> <fpcname> <message> | Trigger a bot's response to a player - for testing the chat brain. |
08 Seven Signs (Solo)
Seven Signs normally runs on a fixed weekly PvP calendar - you could only collect Seal Stones, trade them for Ancient Adena, and validate seals inside set windows that flip every Monday. Solo, there's no opponent and no reason to wait, so the calendar is switched off and you drive the cycle by hand.
The solo loop
Everything below happens whenever you want - no period timers.
| Step | What you do |
|---|---|
| 1 · Register | Talk to a Priest of Dawn or Priestess of Dusk and join a cabal. Pick the Seal of Avarice if you want the boss rooms (see below). |
| 2 · Collect | Hunt in the Catacombs / Necropolis - the monsters there drop blue, green and red Seal Stones any time. |
| 3 · Exchange | Turn Seal Stones in at the priest for Ancient Adena (red > green > blue), or contribute them to score your cabal. |
| 4 · Close it out | When you're ready, close the Seven Signs (below). Your cabal wins and the seal you chose is validated. |
| 5 · Reap it | Validated seals grant their effect and, with Avarice, open the Anakim / Lilith rooms and the Ancient-Adena dungeon. |
| 6 · Reset | Start a new cycle to wipe the board and go again - you'll re-register at the priest. |
Two ways to drive it
Priest "Solo Control"
Every Priest of Dawn / Priestess of Dusk has a [ Solo Control ] link. It opens a panel showing the current state with two buttons: Close the Seven Signs now (validate your Seals) and Begin a new cycle. No GM needed.
The //signs command
Same actions from chat: //signs status, //signs validate, //signs reset. Handy for quick testing.
| Command | What it does |
|---|---|
| //signs status | Report the current period, the leading cabal, and who owns each Seal. |
| //signs validate | Close the competition and validate Seals. Refused if you haven't contributed yet (no winner means no Seal). |
| //signs reset | Start a fresh cycle - clears registrations and Seals so you can register again. |
09 Phantom PvP & Duels
Phantoms are real characters, so they fight back. Hit one and it answers with its own class playstyle, or runs if the fight is hopeless. Your party and clan defend you, some phantoms hunt players who went purple or red, and you can duel any phantom for a safe, no-loss fight.
What phantoms do
| Situation | What happens |
|---|---|
| You attack a phantom | It drops whatever it was hunting and fights you with its class rotation. If it is clearly outmatched (10+ levels below you, or low on HP) it flees, and only turns to fight if cornered. |
| You are flagged or red | A few phantoms are rolled as aggressors. One of those may come after a purple (flagged) or red (PK) player now and then. A clean white player is never attacked by this. |
| Someone attacks your group | Your recruited party, support buddies and befriended regulars turn on anyone who attacks you or a party member nearby. Clan and alliance members defend each other the same way. |
| Phantom against phantom | Phantoms can fight each other too, but only a few at a time and with long cooldowns, so it never turns into a mass brawl. |
Dueling a phantom
- Stand within range of a phantom that is not in combat (catch a hunter between pulls) and challenge it with the normal /duel.
- After a short pause it answers. Honorable phantoms accept more often; the further you are above its level, the less likely it says yes.
- The fight is the normal duel: 5 second countdown, up to 2 minutes, the loser kneels at 1 HP, nothing is lost and HP is restored.
Your own phantoms always accept
A recruited party member, a buddy or a befriended regular never refuses your duel, so you can test a build against your own group.
Phantoms challenge you too
An honorable idle phantom near your level sometimes walks up and challenges you. Two phantoms may also duel each other while you watch.
Timid ones give up
A timid phantom surrenders once it is losing badly. The braver ones fight to the end.
10 Grand Olympiad
On a solo server the Olympiad never used to start, because a match needs 5 or 9 nobles signed up. Now a roster of phantom nobles (level 76 to 80, every third class) takes part, so you get opponents, you can watch phantom-only matches, and the best of each class becomes Hero.
When and where
Matches run every day from 18:00 to midnight, by the clock of the computer running the server. Sign-ups close 10 minutes before midnight. During those hours the phantom nobles gather around a Grand Olympiad Manager (there is one in almost every town, often the one nearest you), which is why you see high-level characters standing there.
Taking part
- Be a noble. Normally that is the Possessor of a Precious Soul quest chain at level 75 or higher (a GM can use //setnoble). Be on your main class, with your inventory under 80% full.
- Talk to the Grand Olympiad Manager, choose "I want to participate in the Grand Olympiad.", then pick non-classed (anyone) or class-based (your class only). Non-classed fills fastest.
- When enough nobles are waiting you are paired, get a countdown (two minutes by default) and are moved to a stadium. The fight starts 60 seconds later and lasts up to 6 minutes, then you are sent back where you were.
You need 5 points for non-classed and 3 for class-based. A new noble starts with 18, given on the first sign-up. The phantom nobles fight with their normal class playstyles.
Watching and checking
| You want to | How |
|---|---|
| Watch a match | At the manager: "I want to observe the Grand Olympiad games." and pick an arena. Phantoms fight each other all evening, even when you are not signed up. You cannot watch while you are on the waiting list. |
| See your record | Type /olympiadstat for your matches, wins, losses and points this period. |
| See your points | At the manager, under participate: "Please show me my Noblesse point total". |
| See the ranking | At the manager: "I want to know the ranking of the last Grand Olympiad period.", then pick a class. On this server it shows the current week instead of the last one. It shows the current top 10 of that class; a noble appears only after 9 matches. |
Becoming Hero
The Olympiad runs in weekly periods. At the end of each week the noble with the most points in each third class becomes that class's Hero, if they have at least 9 matches and 1 win. After a one-day validation, claim it at the Monument of Heroes (in Giran it stands next to the Olympiad Manager) for the Hero aura, skills and weapons. The phantom nobles race for it too, and they can win.
11 Town Players: Trading & Parties
The characters standing around town and shouting in chat are not just scenery. Post a WTB or WTS in trade chat and one of them may whisper you an offer, haggle, and walk to a meeting spot with a real private store. Talk to one about a party first and you can invite it into your group.
Trading
- Post your ad in the Trade channel with WTB, WTS, buying, selling, b> or s>, the item, and optionally a count and price, for example WTB bssd x500 @300. Whispering a town player without an ad just gets told to post one.
- A nearby town player (never an AFK store vendor) may whisper you a price. For a stackable item without a count it asks how many first.
- Haggle if you like: whisper a counter such as can you do 12k?. It takes anything within about 15% of its own quote, and refuses offers that are far off.
- Agree and name a spot: ok meet at gk, deal, wh or shop. It says "omw", walks to the nearest gatekeeper, warehouse or shop, sits down and opens a real private store. Buy or sell through that store as usual.
| Good to know | Details |
|---|---|
| Changed your mind | Whisper no deal, cancel, nvm or not interested. If you name a new price in the same line it counts as haggling instead. |
| It cannot get there | If it makes no progress for 45 seconds it gives up and says "cant get there, come to me?". If it cannot find the spot it asks where you are. |
| You do not show up | After 5 minutes it asks "u still coming?", and leaves a few minutes later. An offer you never agree to lapses after 7 minutes. |
| Unknown items | Only items on the trade list get offers. For others you are told nobody here is buying or selling that. |
Item shorthand
| Write | Means |
|---|---|
| ssd ssc ... ssa | Soulshot of that grade |
| bssd bssc ... bsss | Blessed Spiritshot of that grade (plain "bss" has no grade, so add the letter) |
| sps bsps | Spiritshot, Blessed Spiritshot |
| soe | Scroll of Escape |
| ewd ewc / ead eac | Enchant Weapon / Enchant Armor of that grade |
Inviting a town player to your party
Whisper about a party
Whisper it something like "want to party?" or "duo?". If it says "sure, inv me", invite it with /invite Name within 5 minutes.
Answer an LFM
A town player that shouted it is looking for a group takes anyone's invite for a few minutes. One that answers your own party shout accepts you too.
Out of the blue
Invite a stranger without talking first and it declines, then whispers "?" or "wat u need?". Talk to it and try again.
Once it joins, it becomes a full party member with the same name, look, class and gear, and fights with the recruit party AI, so the party commands work on it. When the party ends it turns back into a town player and returns to its usual spot. AFK store vendors and players in the middle of a trade cannot join; they answer "cant rn sry". If the invite fails for another reason (full party, you are not the leader), you are told why and can invite again.